We use cookies to personalise content and ads, to provide social media features and to analyse our traffic. Read more…
Sunday
15
APR

Warhammer 40K Tournament

11:00
20:00
Cavalier Comics
Event organized by Cavalier Comics

Get Directions

Category
#var:page_name# cover

CAVALIER COMICS WARHAMMER 40,000 TOURNAMENT RULES
v1.1
TOURNAMENT RULES
The tournament will use the core rules from the 8th Edition rulebook as they are found on pages 176-183, as well as the official FAQs found on the Warhammer Community site. Any current official publications for Warhammer 40,000 8th Edition by Games Workshop and Forge World will likewise be accepted.

Entry fee is $5. Prize support will be based on the number of attending players. Players are expected to bring two hard copies of their army list; one for their opponent and one for the tournament organizer.

The tournament will consist of three rounds, with each round having a 2.5-hour time limit. There will be a 30-minute break between each round.

The tournament schedule will be as follows:

1st Round
11:30 — 2:00

2nd Round
2:30 — 5:00

3rd Round
5:30 — 8:00
Players will be awarded points as follows:

3 points for a win.
1 point for a draw.
0 points for a loss.

In the case of an odd number of players, each round one player will receive a bye. No player may receive more than one bye each tournament. A bye is worth 3 points.

If a player is late to the round, or is otherwise disruptive, disrespectful, or unsportsmanlike, then they will be penalized 2 points per offense.

At the end of the tournament, each player may vote for the best sportsman of the day, with that player being awarded an additional 2 points.

Armies will not be required to be fully painted in order to participate. Each player that does bring a fully painted army will be awarded 2 points. A fully painted army consists of a minimum three colors.

Points will then be calculated, and the players all ranked. The player with the most points is the winner.

Players will be allowed to bring unofficial models, conversions, and “counts-as” models as long as those models share the general dimensions of the actual model and do not give the player any kind of advantage over their opponent. Likewise, models are expected to be WYSIWYG (what you see is what you get), meaning they must be modeled accordingly to the equipment that they are supposed to be carrying. Any players that bring models that contradict these rules may be penalized.

ARMY COMPOSITION
Players will be allowed 2000 points to build their armies. Players who exceed this point limit will be required to adjust their list accordingly or lose one point per round that the list is over the point limit. Players are expected to always use the most up to date point values for their army.

Players must follow the rules for Matched Play as they are defined on pages 212-217, as well as FAQs, and any official publications such as Chapter Approved. The Matched Play Mission Rules are duplicated below.

Armies are expected to be Battle-Forged, following the rules on pages 240-245.

MISSIONS
Missions will be selected by the tournament organizer. The missions will be revealed the day of the tournament, so that any player may not try to gain any advantages by knowing the missions ahead of time.

The tournament organizer will randomly choose three different missions, one mission for each round, either from the 8th Edition rulebook or Chapter Approved, or any other missions that may appear on Warhammer Community site or in White Dwarf magazine.

MATCHED PLAY MISSION RULES
Boots on the Ground
When determining which player controls an objective marker, exclude all units that have the Flyer Battlefield Role – these units can never control objective markers.

Limits of Command
You cannot use the Command Re-roll Stratagem to affect Mission dice rolls. Mission dice rolls include any dice rolls that are made before the battle begins (such as those that determine who chooses deployment zones or who get the first turn), those that must be made at the end of a battle round (such as rolls that determine if the battle ends) or any rolls that determine how many victory points are awarded to a player.

Psychic Focus
With the exception of Smite, each psychic power can be attempted only once per turn, rather than once per psyker per turn.

Strategic Discipline
The same Stratagem cannot be used by the same player more than once during any single phase. This does not affect Stratagems that are not used during a phase, such as those used ‘before the battle begins’ or ‘at the end of a battle round’.

Tactical Reserves
Instead of being set up on the battlefield during Deployment, many units have the ability to be set up on teleportariums, in high orbit, in Reserve, etc., in order to arrive on the battlefield mid-game as reinforcements. When setting up your army during Deployment for a matched play game, at least half the total number of units in your army must be set up on the battlefield, even if every unit in your army has an ability that would allow them to be set up elsewhere. Furthermore, in matched play games, any unit that has not arrived on the battlefield by the end of the third battle round counts as having been destroyed.

Targeting Characters
An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firer and it is the closest enemy model to the firer. This means that if any other enemy model is closer, whether it is visible or not, then the enemy CHARACTER cannot be targeted.