he elaboration of low cost sensing, actuated materials with programmable properties, and light and long-lasting batteries opens the door to creative combinations of computing, making and craft. In this workshop, students will design, develop, debug, and demonstrate wearable technologies: gadgets, clothing, jewelry, and other adornments that embed and embody computational media for various and sundry purposes that matter in our lives—from fun, play and fashion to health and well-being. Students will explore synergies between computing, design and state-of-the art fabrication technologies to expand their gadget creation skills. We will investigate possibilities that arise from the new paradigm of ubiquitous computing and digital manufacturing, tackling the inventive and engaging essence of making wearables that matter in our lives.
The workshop builds upon physical, computational and conceptual tools of making to expand students’ skills and creative confidence in prototyping wearable technologies. Students will gain an overview of the state of the art in making and creativity in the context of wearable technology. Reviewing a broad spectrum of inspirational examples will place students’ projects at the forefront of wearable technology development, focusing on creative exploration as well as on inventive, emotional and engaging interactions.
After outlining the design space of wearable technologies, surveying materials and supplies for designing, and implementing wearable technologies, students will imagine and create project prototypes using hardware, software tools and resources at FabLab Oulu. In the final workshop session, each student or team of students will present and demonstrate their work, along with an explanation of the context, realization and importance.
As for learning outcomes: Each student will have opportunities to expand skills and creative confidence in prototyping wearable technology with scope in explorations of novel grounds. Developing an inventive, engaging (and fun) atmosphere of collaboration and reflection are crucial to individuals’ personal growth.
We seek participants from a variety of backgrounds and professional experience in order to maximize the mix of ideas. Each will be inquisitive and excited to explore the possibilities of the tools and machinery in the Oulu FabLab. There are no specific prerequisites, but participants will need to perform basic programming tasks and develop 2D and 3D models to create physical parts on the FabLab machines.
Prof. Mark D. Gross, University of Colorado Boulder, USA
Adj. Prof. Georgi V. Georgiev, University of Oulu, Finland