We would like to invite you to the 12th Game Studies Seminar. This time we want to focus on the subject of visuality in the digital medium. Video games, as the word “video” suggests, constitute a medium of visual imagery, and rely on graphic representation. Therefore, they need to be displayed in order to be played. From abstract, “Spacewar!”-style graphic representations, video games have evolved into media which use cinematic means of expression. However, due to their hardware-dependent expressive possibilities their developers seem to constantly look for new ways of surpassing traditional techniques of visual representation within the sight-oriented medium. During the seminar, we intend to focus not only on classical theories of visuality and visibility in the video game medium, or its connection to other (audio)visual arts, but also on putting those theories in new contexts and asking questions concerning: production of visual representation and new ways of perception in video games.
Possible subjects may include (but are not limited to):
- links between video games and (audio)visual arts: painting, film, photography, new media art etc.
- aesthetic trends in video games: pixel art, low-poly, glitch art, etc.
- new ways of perception: new interfaces and perspectives in/of virtual reality
- visual aspects of space in video games and experiments with level design
- aesthetics and ideology of (visual) representation
- diegetic and non-diegetic gaze
- beyond the visuality: video-less games
The meeting will be hosted by Justyna Janik (Jagiellonian University) and Filip Jankowski (Jagiellonian University).
For this seminar we only accept submissions in English.
Deadline for abstracts for 20-minute presentations: 2nd of April.
The seminar takes place on the 14th of April and is free to attend for everyone interested.
Please send the presentation abstracts (around 200 words) to: Justyna Janik (firstname.lastname@example.org) or Filip Jankowski (email@example.com).