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April 13th Gaming Event

Lakeland Role Playing Guild
Event organized by Lakeland Role Playing Guild

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A few notes:

1. First and second time visitors are free to check us out.
2. After that we ask that you either become a member at $40 a year or pay $2 at the door. If you are a past member and have not renewed, it is $2 at the door.
3. If you'd like to reserve a seat at any table, just comment here with which table you'd like and we'll put you down. We will alert once a table is considered full and names will go to a waiting list for that table. We do request that you arrive by 7:15pm to claim your spot. Unless we hear otherwise, your spot will be released at 7:30 for the waiting list.

Now on to our games:

Table 1: BattleTech 3039 - House Davion of the Federated Commonwealth wages renewed war against its long-time foe House Kurita of the Draconis Combine. Taking advantage of this distraction, the House Liao of the Capellan Confederation strikes back against Davion in vengeance for losses suffered during the earlier and devastating Fourth Succession War. Full military resources have not been rebuilt by the Houses in recent years so much of these actions are untaken with mercenary commands taking large roles. It is a time of warfare and profit in the Inner Sphere! Guild Master Scott P runs this BattleTech Alpha Strike miniatures game and has room for eight players using pre-generated forces. All miniatures are provided!

Table 2: Mandarin Meerkats - The Empress is in jeopardy. What faction will your clan assist? Guild Member Howard Y runs this historical Cortex + game and has room for eight players using a mix of pre-generated and player created characters.

Table 3: Betrayal at Baldur's Gate - The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness! As you build and explore the iconic city’s dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one—or possibly more—of you against each other. Was it a mind flayer’s psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You’ll have no choice but to keep your enemies close! Guild Member Eric L runs this board game with room for three to six players.

Table 4: Barel's Blade - Now that the party has a solid lead on how to find the blade's location things look like they are getting serious. Can they convince the Frost Giant's Daughter to help them? This six game story arc takes place in the Beasts and Barbarians setting for the Savage Worlds rule set. Players that play in each of the sessions will be able to continue with the heroes they had in the previous session and be able to influence their upgrades as the characters progress. Guild Member Shawn A runs this Savage Worlds game and has room for eight players using pre-generated characters.

As always, we have our open tables available and a Teen Table.