Time - 6:00pm - Each week on Tuesday
MTG Commander OR BRAWL Multiplayer - You choose which one you want to play!
Commander will use the rules posted at www.mtgcommander.net
BRAWL will use the rules listed below...
Entry fee - $3.00 - You get a Free drink with entry
Players will be split into pods.
2 rounds -
Winners from the first pod will win $4.00 Store Credit.
Winners from the first round go on to the second round and the winners from round two get another $4.00 Store Credit
How to Play BRAWL......
You build a 60-card Standard-legal deck around a legendary creature or planeswalker. You can only have one copy of any given card in your deck other than basic lands. Your legendary creature or planeswalker starts in the command zone and works the same way that you might be used to from Commander: you can cast it for its mana cost, and then again for an additional two mana each time. Each player starts with 30 life.
Each player's deck is exactly 60 cards. Other than basic lands, no card may appear in a deck more than once. Each card must be legal in the Standard format; cards banned in the Standard format can't be played in the Brawl variant.
Before the game begins, each player designates one legendary creature or planeswalker card in their deck as their commander. This card begins the game in the command zone and the other 59 cards are shuffled up.
The mana symbols that appear on your commander dictate what cards may be in your deck. Mana symbols that don't appear on your commander can't be in the deck. For example, if the Dominaria card Firesong and Sunspeaker is your commander, your cards may have R, W, both, or neither, but no B, G, or U symbols may appear anywhere in your deck. This includes the card's text box as well as its mana cost; for example, Pride Sovereign from the Hour of Devastation set can't be in your deck if your commander has only G in its cost and rules text.
Each player begins the game at 30 life rather than 20. Each player draws seven cards again on their first mulligan and the player who plays first draws a card on their first turn.
As long as your commander is in the command zone, you may cast it from there. Doing so costs an additional two mana for each time you have cast the card this way this game.
If your commander is countered or leaves the battlefield, you may put it back into the command zone instead of putting it anywhere else it would go.