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Thursday
09
NOV

SCAD GamingFest

12:00
21:00

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Join SCAD for this two-day gathering that brings together industry luminaries, working professionals and the next generation of talent to examine the evolving world of game design and development.

Thursday, Nov. 9, 2017

Noon
PANEL DISCUSSION: Weaving the Narrative
Panelists: Lee Hammock, senior game designer, Tripwire Interactive; Paul Jenkins, president, META Studios; Jolie Menzel, lead narrative designer, Ubisoft
Location: SCADshow, Mainstage

Planning the narrative in an interactive game demands strong problem-solving skills and creative flexibility. Hear from writers, story editors, and narrative experts as they break down the tools in their storytelling kits.

12:30 p.m.
PANEL DISCUSSION: The Art of Voiceover
Panelists: Dave Fennoy and Brian Bremer, voice actors, "The Walking Dead" game; Ariel Gross, audio director, QC Games; Jeffrey Umberger, voice talent agent, The Umberger Agency
Location: SCADshow, Stage 2

Voiceover performances are key to the video game storytelling process and the right performance enhances the player experience. Meet the creative team behind the voices, and learn how the best voice actors bring a game to life.

4:30 p.m.
PANEL DISCUSSION: Atlanta Gaming
Panelists: Jami Becker, innovation strategist, nektr.io; Andrew Greenberg, executive director, Georgia Game Developers Association; Paul Jenkins, president, META Studios; Brad Merritt, director of game design, Cartoon Network; Ronald Williams II, lead producer, American Gaming Systems
Location: SCADshow, Mainstage

Atlanta has become a hot spot for game developers as a flood of creative talent in animation, film production and motion media moves in. Listen as top professionals talk shop about the business and culture of producing hit games.

5 p.m.
PANEL DISCUSSION: Effects of Sound Design in Gaming
Panelists: Ariel Gross, audio director, QC Games; Eric Lorenz, sound designer, Wabi Sabi Sound; Chris Rickwood, composer, Rickwood Music
Location: SCADshow, Stage 2

From gunfire to space travel to a bouncing ball, sound designers give games gusto. Our panel of sound design professionals breaks down the keys to successfully creating the sounds for a game.

7 p.m.
PANEL DISCUSSION: EA Sports: In the Huddle
Panelists: Daryl Holt, vice president and chief operating officer, EA Studios; Paul Kashuk, senior art director, EA Studios; Kevin Noone, computer graphics supervisor, EA Studios; Tony Stanley, art director, EA Sports
Location: SCADshow, Mainstage

In 2016, EA Sports released "FIFA17" with a new story mode and it became the world’s best-selling video game of the year. The creative team behind the cinematic story, and its "Madden NFL" counterpart, explore how storytelling took hold in sports games.

Friday, Nov. 10, 2017

10 a.m.
-PRESENTATION: EA Sports: Cinematics in Sports Games
Presented by: Daryl Holt, vice president and chief operating officer, EA Studios; Paul Kashuk, senior art director, EA Studios; Kevin Noone, computer graphics supervisor, EA Studios; Tony Stanley, art director, EA Sports
Location: SCADshow, Mainstage

The art direction team from EA Sports breaks down their unique approach to content creation for "Madden NFL," "Fight Night," "FIFA," and "NBA Live," including exclusive behind-the-scenes footage from the production process.

11:30 a.m.
PRESENTATION: Case Study: 'South Park'
Presented by: Jolie Menzel, lead narrative designer, Ubisoft
Location: SCADshow, Mainstage

In "South Park: The Fractured But Whole," the sequel to 2014's award-winning "South Park: The Stick of Truth," players again assume the role of the New Kid, joining Stan, Kyle, Kenny and Cartman in hilarious new adventures. Meet the game's lead narrative designer for a deconstruction of the game and learn how the Ubisoft development team collaborated with "South Park," the TV show.

Noon
WORKSHOP: Fiction Meets Reality: Live Action Role Playing
Presented by: Chris Dodson, SCAD professor of interactive design and game development
Location: SCADshow, Stage 2

Storytelling is something that every human does, and is the core of any live action role playing, or LARP, as it helps bring the fictional world being played into reality. Learn how writers control the course of their narrative, encourage player-driven events, and create engaging, layered modules.

1 p.m.
PRESENTATION: Across the Board: Concept Art in Games
Presented by: Jami Becker, innovation strategist, nektr.io; Pat Bollin, 2-D game artist, American Gaming Systems; Dave Inscore, art director, Sparkypants Studios
Location: SCADshow, Mainstage

Games require concept artists to create the characters and the worlds in which they live. From the shapes and textures in space, to the weapons and warfare in medieval Europe, to a fantasy jungle filled with talking coconuts, the art of gaming starts with illustrators.

2:30 p.m.
PRESENTATION: Composing for Games
Presented by: Chris Rickwood, composer, Rickwood Music
Location: SCADshow, Stage 2

In video games, interactive music — also known as dynamic or adaptive music — is background music that changes in volume, rhythm or tune in response to gameplay events. Gain valuable insight into the guidelines and techniques as interactive music set to SCAD student work is created live.

4:30 p.m.
PRESENTATION: Google Daydream: AR Lessons Learned for Success
Panelists: Luca Prasso, technical artist, Daydream Labs at Google
Location: SCADshow, Mainstage

Designers at Google's Daydream Labs spend every day figuring out the who, what, why and how of successful augmented reality applications. As the Apple and Android platforms widen to allow more augmented reality, the Google Daydream experts make important discoveries that will help developers succeed.

7 p.m.
SCREENING: Director's Choice
Location: SCADshow, Mainstage

SCAD GamingFest presents a special screening.