|Work hours||Add information|
|About||SAIC's Art and Technology Studies department provides a fresh and innovative forum for interdisciplinary research in the arts.|
The process of invention is integral to art and technology studies. Because emerging technologies bring about new forms, artists in these areas can rely on few traditions. Faculty and students in art and technology studies not only create new aesthetic experiences, but also the very means by which they are achieved. The creation and manipulation of images, sound, text, music, voice, and movement often require new software and new methods of integration with other technologies. Faculty members are artists and inventors familiar with the continual advances in an arena that is composed as much of science as it is of art. Areas of study include computer imaging, digital video, digital sound, interactive media, computer animation, three-dimensional modeling, computer holography, computer-controlled kinetic sculpture, interactive installations, neon, computer-aided and algorithmic composition, and telecommunication arts.
Graduate students in art and technology studies should have a strong background in technology, electronics, computers, and technical experimentation and should be prepared to integrate these skills into the creative process. The art and technology studies department enhances this process by providing an innovative forum for interdisciplinary research in the arts.
Strong conceptual relationships exist among sound, video, computer-aided art and design, filmmaking, electronics, kinetics, and performance, and students may freely select advisers and courses from these time arts areas and more traditional studio departments to pursue ideas that are larger than the scope of any one medium.
The department of Art and Technology Studies (ATS) at the School of the Art Institute of Chicago is dedicated to the art of code, digital technologies and electronic engineering. A sample of courses include the following:
Immersive Environments- Neon Techniques-Neon Animation-From Model to Object- Introduction to Digital Fabrication - 3D Graphics - Activated Objects: Digital Control - Shaping Light-Digital Light Projections-Programming for Sound:Max/MSP-Game Spaces and Virtual Environments
Electronics as an Art Material - Fabricating For Motion - Digital Sound-Interactive Art and Creative Coding - Web Art - Motion and Air
Experimental Game Lab